Modern Multi-Sensory Environment

Modern multi-sensory environment

The modern multi-sensory environment is used by people of all ages and all abilities for relaxation, stimulation, control, massage, physiotherapy, communication and stress release.

The modern multi-sensory environment is a room or space in which the participant can interact with and control all the elements. It gives people control, sometimes for the first time in their lives and sometimes for the first times since a life changing event. It enables people with any degree of ability to change and influence their environment.

Modern multi-sensory environments use a combination of popular products such as bubble tubes and fibre optics combined with interactive floor systems, sensory lighting and virtual switches which emulate real life situations. The rooms immerse the participant in the virtual world in creates with images on all walls and floor.

The MMSE are bespoke solutions to your individual needs, we will design and install a solution to suit the needs of all your participants.

 Interactive Floor Systems

The Interactive Floor System is a multitude of multi-sensory experiences, using sound, movement and touch to create cause and effects. It is a colorful, magical environment that participants can change with every touch of the hand, foot, body or roll of the ball. Watch the fish swim towards you for feeding time or swim away as you jump on them. Splat the ghosts at Halloween and unwrap presents at Christmas. There are hundreds of predefined images and you can easily add your own. The only limit is your imagination.

 Virtual Switches

The traditional cause and effect switches in sensory rooms often required significant movement and mobility to create the desired effect. The switches also lacked a link to real life or purpose in the real world. We have created switches that can be triggered by the slightest movement. Virtual switches are designed around day to day activities such as sitting on a chair, moving from one space to another and reaching for an object. Once the participant achieves the desired movement they trigger an ‘event’. The events can be varied; changing the lighting in the room, changing the music or moving a picture.